Thursday, April 16, 2009
Second Life
Great, another way to waste countless hours in front of a monitor approximating real life instead of living it. No, no, I get it--there are lots of possibilities for educational applications of Second Life, but to be completely honest, I can't imagine the hoops I'd have to clear to bring this into my classroom. You can't believe what I went through to get my measly little wiki up and running. I feel for schools, I abhor how litigious American society has become. I know why they're fearful and tend to say 'no' far more than 'yes' to each and every new technology. But going up against old school administrators and/or board members to defend what looks an awful lot like a video game seems daunting, to say the least. I'm curious about the whole second life thing, but I need to learn more before I can sort out the logistics of putting it into my curriculum.
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You would need to choose something similar to Second Life because that environment is limited to 18 and over. I also have some concerns about making it too virtual. I can see the value in simulations for science or driving etc. I'd rather have a surgeon practice virtually than practice on me. I think being aware of some of these technologies as a teacher may help with conversations that come up with our students.
ReplyDeleteJeanne I happened to think Second Life was pretty cool. I dont think we got to see the actual potential in the presentation that was given during class. If its true that we can visit a virtual museum and meet experts from that museum, then I am sold. The other thing that I think is awesome for someone like me is the fact that you can leave wheneer you want. If someone of something annoys you, you can just exit out. I look forward to exploring second life as a means to access things I dont have the money to be at in person. However, I am very sympathetic to your feelings about some of these technology.
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